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Loading Screens We’ll Never See Again
There was a time when loading a game wasn’t instant. You didn’t just click and play, you waited. And in that waiting time, you were often greeted with artwork, tips, and animation that became part of the experience itself. From spinning disks to tape counters and pixel art stills, loading screens once defined the rhythm of gaming. Today, with SSDs and instant streaming, those moments have largely disappeared, but the memories remain vivid for those who lived through them.

BASIC vs Assembly on the Amstrad: When to Switch
Every Amstrad CPC programmer starts with BASIC, but sooner or later performance becomes a limitation. Whether you're writing games, demos or utilities, knowing when to move to Assembly can make a huge difference. In this article we'll explore the strengths of both languages, when BASIC is enough, and when Assembly is worth learning.

Amstrad CPC Mode 0 Graphics: Pushing the Limits
The Amstrad CPC's Mode 0 graphics mode was often regarded as both its greatest strength and biggest limitation. Offering a vibrant palette but a relatively low resolution, developers were forced to become inventive to create visually impressive games and demos. Despite the hardware restrictions, talented programmers continually found new techniques to squeeze every last drop of performance and graphical quality from the machine.

Amiga Dreams to .NET 10: Why The Bedroom Coder Exists
There’s a particular kind of magic when you’re alone in a room with a computer — whether it’s a retro machine humming to life or a modern development environment waiting for your code. The Bedroom Coder is where nostalgia for classic computers meets the excitement of modern .NET development.

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