#Programming Posts
The Demoscene Mindset and Modern Indie Dev
The demoscene has always been about achieving the impossible with limited hardware, creative coding and technical innovation. Although today's indie developers have access to powerful tools and modern game engines, the mindset that drove the Amiga and Amstrad demoscene remains just as relevant. Understanding this philosophy can help developers build better software, create memorable games and become more inventive programmers.

Floppy Disks, Fast RAM, and Other Beautiful Constraints
Modern computers give developers almost unlimited power, but some of the most creative coding came from an era of strict limits. From floppy disks and tiny memory footprints to clever optimisation tricks, constraints forced programmers to understand their machines deeply. This article explores why those limitations created some of the most elegant software and why the lessons still matter today.

BASIC vs Assembly on the Amstrad: When to Switch
Every Amstrad CPC programmer starts with BASIC, but sooner or later performance becomes a limitation. Whether you're writing games, demos or utilities, knowing when to move to Assembly can make a huge difference. In this article we'll explore the strengths of both languages, when BASIC is enough, and when Assembly is worth learning.

Building Software Just for the Joy of It
Not every piece of software needs a business case. Sometimes the best projects are the ones you build simply because you enjoy the process. Writing code for the joy of it can sharpen skills, spark creativity, and remind you why you became a developer in the first place.

C# Features I Actually Use (And Ignore the Rest)
C# has grown into a massive language. Every release adds shiny syntax and clever shortcuts that promise to change everything. The truth? I don’t use most of them. After years building real-world apps—APIs, Blazor projects, background services—I’ve settled on a small set of features I rely on daily. They keep my code clean, safe, and maintainable. This isn’t a full tour of C#—just the features I actually use, and why.

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