#RetroComputing Posts

The Demoscene Mindset and Modern Indie Dev

The demoscene has always been about achieving the impossible with limited hardware, creative coding and technical innovation. Although today's indie developers have access to powerful tools and modern game engines, the mindset that drove the Amiga and Amstrad demoscene remains just as relevant. Understanding this philosophy can help developers build better software, create memorable games and become more inventive programmers.

Admin in Amiga
11-Jul-2026
The Demoscene Mindset and Modern Indie Dev

BASIC vs Assembly on the Amstrad: When to Switch

Every Amstrad CPC programmer starts with BASIC, but sooner or later performance becomes a limitation. Whether you're writing games, demos or utilities, knowing when to move to Assembly can make a huge difference. In this article we'll explore the strengths of both languages, when BASIC is enough, and when Assembly is worth learning.

Admin in Amstrad
28-Jun-2026
BASIC vs Assembly on the Amstrad: When to Switch

Copper Lists Explained (Without the Headache)

If you've spent any time reading about Amiga graphics, you've almost certainly come across the term Copper List. It can sound intimidating at first, but the concept is surprisingly straightforward. In this article, we'll break down what the Copper is, what a Copper List does, and why it became one of the Amiga's most powerful graphics features.

Admin in Amiga
25-Jun-2026
Copper Lists Explained (Without the Headache)

Amstrad CPC Mode 0 Graphics: Pushing the Limits

The Amstrad CPC's Mode 0 graphics mode was often regarded as both its greatest strength and biggest limitation. Offering a vibrant palette but a relatively low resolution, developers were forced to become inventive to create visually impressive games and demos. Despite the hardware restrictions, talented programmers continually found new techniques to squeeze every last drop of performance and graphical quality from the machine.

Admin in Amstrad
14-Jun-2026
Amstrad CPC Mode 0 Graphics: Pushing the Limits

Writing 68000 Assembly on the Amiga Without Losing Your Mind

The Motorola 68000 processor sits at the heart of the classic Amiga experience, powering everything from games and demos to productivity software. While writing assembly language can seem intimidating at first, understanding a few core concepts makes it far more approachable. This article explores practical techniques, tools and habits that can help you write 68000 assembly on the Amiga efficiently without becoming overwhelmed.

Admin in Amiga
11-Jun-2026
Writing 68000 Assembly on the Amiga Without Losing Your Mind

Amiga Dreams to .NET 10: Why The Bedroom Coder Exists

There’s a particular kind of magic when you’re alone in a room with a computer — whether it’s a retro machine humming to life or a modern development environment waiting for your code. The Bedroom Coder is where nostalgia for classic computers meets the excitement of modern .NET development.

Admin in Amiga
15-Feb-2026
Amiga Dreams to .NET 10: Why The Bedroom Coder Exists

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