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The Demoscene Mindset and Modern Indie Dev
The demoscene has always been about achieving the impossible with limited hardware, creative coding and technical innovation. Although today's indie developers have access to powerful tools and modern game engines, the mindset that drove the Amiga and Amstrad demoscene remains just as relevant. Understanding this philosophy can help developers build better software, create memorable games and become more inventive programmers.

BASIC vs Assembly on the Amstrad: When to Switch
Every Amstrad CPC programmer starts with BASIC, but sooner or later performance becomes a limitation. Whether you're writing games, demos or utilities, knowing when to move to Assembly can make a huge difference. In this article we'll explore the strengths of both languages, when BASIC is enough, and when Assembly is worth learning.

Copper Lists Explained (Without the Headache)
If you've spent any time reading about Amiga graphics, you've almost certainly come across the term Copper List. It can sound intimidating at first, but the concept is surprisingly straightforward. In this article, we'll break down what the Copper is, what a Copper List does, and why it became one of the Amiga's most powerful graphics features.

Amstrad CPC Mode 0 Graphics: Pushing the Limits
The Amstrad CPC's Mode 0 graphics mode was often regarded as both its greatest strength and biggest limitation. Offering a vibrant palette but a relatively low resolution, developers were forced to become inventive to create visually impressive games and demos. Despite the hardware restrictions, talented programmers continually found new techniques to squeeze every last drop of performance and graphical quality from the machine.

Writing 68000 Assembly on the Amiga Without Losing Your Mind
The Motorola 68000 processor sits at the heart of the classic Amiga experience, powering everything from games and demos to productivity software. While writing assembly language can seem intimidating at first, understanding a few core concepts makes it far more approachable. This article explores practical techniques, tools and habits that can help you write 68000 assembly on the Amiga efficiently without becoming overwhelmed.

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